![]() Unlike these units, though, rebasing Trade Units may be done across the whole map in a single turn - there is no maximum range for rebasing. The trade units are similar to aircraft and missiles in that they are based in cities, and can't be moved freely on the map. Trading units are produced (or bought with Gold) in the normal way, with the exception that when you reach the maximum number of your trade slots, you can't build any more trade units.Įach trade route you establish needs one appropriate trade unit (Caravan for land, Cargo Ship for sea) in order to function, and occupies 1 trade slot. Think of them as governmental vehicles on which private traders may hitch a ride to the chosen city, where they are free to conduct trade, for a fee. You can also try building the Colossus and the Petra, as each of these two World Wonders provides an extra trade slot you can have, besides providing a free Trade Unit upon completion.Īfter you've acquired the scientific means for establishing Trade Routes, you need to produce civilian trade units - Caravan, or Cargo Ship, which will conduct the actual trade. Here are the technologies that increase (each by 1) the number of Trade Routes available: ![]() ![]() ![]() 3 land and 2 sea, or 1 land and 4 sea), up to your total maximum slots, and according to your current needs.Īt all times you may see at a glance the total number of routes and the number you're currently using, from the top interface bar. You can always choose to establish a different number of each kind (e.g. The sum of all your land and sea routes can never exceed this total number. Throughout the ages, various technologies (such as Animal Husbandry) expand your trading capacity, represented by the number of trading slots your empire has. To establish International Trade Routes, you first need to develop your technology. ![]()
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